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05 Maggio 2015 Postato da: carlo
WinUAE 3.4.x Beta Series Development
Immagine


WinUAE 3.X.X Fix Aggiornato

Modificato il 26/08/2016 alle ore 19:12:10

Commenti: 247  Aggiungi - Pagine: 1...-9-10-11-12-13

Indice: forum / Software Amiga in generale

Pagine: -1-2-3-4-5-6- [7] -8-9-10-11-12-13-

AfAOne

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Commento 121
carlo 20 Dicembre 2015    12:50:43
WinUAE 3.2.2 Beta 4 (20 Dicembre 2015)

WinUAE 3.2.2 Beta 4 (64Bit) (20 Dicembre 2015)

(Final tomorrow if nothing too bad reported)

- Serial emulation didn't flush transmit buffer, it was possible last few characters remained in buffer. (This was the last remaining bug I wanted to fix, was difficult to duplicate)
- AVIOutput hang if sound emulation was idle. (Sound was autoswitched off)
- Added hidden (no overlays) touch mouse and joystick support. Only enabled when touch panel is detected, Game Ports panel mouse driver is not active and Windows mouse is not selected. Multi-touch supported. Located in bottom half of screen, left side is always mouse, right side is always joystick. First basic implementation. Nothing is configurable. Tested only with Wisky 7.85 Windows tablet. (Most of this was already done weeks ago)
- Sending input event externally (via uae-configuration for example) that goes to inactive Amiga-side port

Commento modificato il 20/12/2015 alle ore 16:57:26

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Commento 122
carlo 9 Gennaio 2016    20:12:49
WinUAE 3.3.0 Beta 1 (09 Gennaio 2016)

WinUAE 3.3.0 Beta 1 (64Bit) (09 Gennaio 2016)

Main rule: Before reporting, make sure bug is NOT in previous offical version. It must be unique to this beta series! (If it is -> post in separate thread). No feature requests.

More information

UAE Configuration

Game Ports panel custom mapping finally makes sense.

First phase of hardware based host/emulation interface done. uae-configuration is now OS4 compatible. Add "uaeboard_mode=1" to config file to enable it.

- Added extra validation checks for STORAGE_DEVICE_DESCRIPTOR, buggy drivers may return invalid (negative) offset values.
- 64-bit JIT harmless "Warning! 12 is locked" log spamming disabled.
- Updated copper/blitter cycle conflict emulation. It only triggers when CPU writes to COPJMP, Copper is waiting and Copper DMA is enabled (and blitter uses same cycle). If Copper DMA was off, bug won't trigger, even if DMA gets
enabled few cycles later. Copper bug emulation is again always enabled if 68000 and cycle-exact config.
- Cancel main thread sleep state immediately (Sleep due to CPU idle or similar) if PPC thread caused mainboard interrupt. This should reduce PPC to M68K interrupt emulation latency.
- Hardware RTG emulation rendered same frame twice in some situations. Caused very slow performance in triple buffered mode.
- Debugger keyboard presses were buffered and output to Amiga-side when debugger was exited.
- Starting disk DMA does not flush Paula internal 16 bit buffer. Poll DSKBYTR for DSKSYNC, immediately start disk DMA with WORDSYNC enabled: following sync word must not be missed. (Original Virus really slow loading in cycle-exact mode)
- Chip ram was marked as 16-bit Fast RAM for the CPU (no DMA contention emulation) if any memwatch point was active.
- Amithlon partition type (0x78/0x30) support was broken, partitions were detected but it was not possible to mount them.
- Added SX32 Pro board and ROM image. (Not all RAM sizes are correctly mapped)
- Only unmap Z3 Fast RAM at reset if Z3 mapping mode is "Real" for better compatibility with old configs that assume Z3 RAM does not temporarily disappear at boot.
- JIT on/off on the fly change without other CPU settings changed at the same time with uae-configuration didn't work.
- Hardware emulation autoconfig board UAE interface first working feature: uae-configuration now works under OS4 Requires also updated uae-configuration, interface can also work under other non-m68k AmigaOS operating systems, only requirement is simple native uae-configuration port. Interface design is not final yet.
- If CSPPC or BPPC is booted with empty or zero size flash rom image, fake resident idtag is automatically added that fools official flash rom updater to detect working board, "updating" the empty flash with full image (updater contains full flash rom image in encrypted format)
- Debugger memwatch points can now match only CPU instruction (CPUI) or only CPU data accesses (CPUD, CPUDR, CPUDW)
- "Heat map" debugger added, shows optional visual heatmap of CPU and DMA accesses. Can list highest addresses used by CPU instruction fetches or all addresses that single device accessed (Some DMA channel, CPU)
- Some AGA modes were incorrectly detected as bitplane DMA overrunning causing screen corruption.
- AROS ROM updated.

Input system and mapping updates:

- Added SPC_SWAPJOYPORTS input event, swaps gameports joystick ports.
- Added END+J default mapping = SPC_SWAPJOYPORTS.
- Device autoswitch didn't ignore button release without matching press.
- Device autoswitch switches to new Game Ports custom event if it has fire button mapped to mouse or gamepad.
- "WinUAE null keyboard" renamed to "WinUAE keyboard", this is now the default global virtual keyboard. GamePorts panel only uses this keyboard, multiple keyboards are only supported in Input panel mode and only if manually enabled. Reduces complexity and confusion when moving configurations between systems with different number of keyboards.
- Game Ports custom mapping rewritten. Now Game Ports list has 6 custom slots which can me inserted to any joystick port. New custom mapping data is also saved to separate config entries, one per slot.
- Old Game Ports custom config is automatically converted to new custom mapping system.
- Removed X-Arcade built-in layouts. Re-create them with new custom mapping system if needed.
- Cleared custom input event string equals setting event to "<none>".
- Fixed since the beginning bug that caused incorrectly matched input device(s) and input config when config was loaded with different connected input devices and order of devices was also different.
- Rewritten game ports validation (Detect and fix if same device in multiple ports etc..).
- Old config files should still work like previously except: game Ports custom mapping and first keyboard input config goes to WinUAE keyboard slot.
- Last few Game Ports panel inserted devices (layout or real input device) are remembered. For example if config is loaded with joypad A inserted in port 2 but pad is not plugged in, then user manually changes it to joypad B. Now if pad A is later reinserted and pad B is removed, A is automatically put in port 2. It also works with keyboard layouts or new custom layouts, if keyboard layout was previously selected, then it was later replaced with gamepad, if gamepad is unplugged on the fly, previous keyboard layout is automatically selected.

EDIT: Last minute bug found, Game Ports panel keyboard layouts A/B/C do not load correctly from config file.

Commento modificato il 10/01/2016 alle ore 06:50:15

AfAOne

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Commento 123
carlo 12 Gennaio 2016    19:53:14
WinUAE 3.3.0 Beta 2 (12 Gennaio 2016)

WinUAE 3.3.0 Beta 2 (64Bit) (12 Gennaio 2016)

- Game Ports panel keyboard layouts didn't load from config file. (b1)
- Only first (of 3) Input panel keyboard config slot was loaded correctly. (b1)
- Other input handling fixes (very old, old and b1) and updates. Some problems probably still remain unfixed.
- GUI allowed unsupported combination: more compatible CPU ticked in JIT + 68040/68060 modes.
- Hardfile SCSI emulation READ CAPACITY block count off by one if PMI bit was set.
- MODE SENSE (10) added to HD SCSI emulator.

This should fix most b1 input compatibility problems. Complain immediately if old Game Ports or Input panel input mapping does not work anymore. (But rememeber to explain it better than "it does not work"

Commento modificato il 12/01/2016 alle ore 19:53:38

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Commento 124
carlo 16 Gennaio 2016    23:12:06
Importanti novità riguardo l'emulazione di OS4, il bravo Toni Wilen ci sta lavorano a spron battuto grazie anche alle donazioni che sono sempre benaccette, nelle parossime release anche OS4 potrà scambiare dati con lle directory di Windows e non solo, allego due citazione integrale di Toni.

Big update!

uaehf.device ("UAE" controller) hardfile works in OS4!. Directly booting from UAE hardfile not yet tested but at least automount works as expected.

Communication protocol is currently very simple, not thread safe, busy looping, lots of logging and so on. Don't ask about performance. Functionality and stability always comes first.

There is still some really nasty and tricky cases to support before directory hardfiles or bsdsocket or any other more complex expansion can work, for example ability to call Amiga library functions from host side.

This is not yet stable enough for public tests but soon, I expect something usable will be available in few days to 1 week or so..

This information can be posted in other forums/news sites. I think many users have been waiting for this.. And donations are still accepted


------------------------------------

And even more bigger update!

Directory harddrives now work in OS4!

(Directory hardfiles didn't need library calls, only uaegfx and bsdsocket needs those)

Pegasus RyuSei Ken

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Commento 125
Seiya 17 Gennaio 2016    01:05:50
ah bene, belle novità

AfAOne

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Commento 126
carlo 17 Gennaio 2016    12:21:17
Nuovo comunicato di Toni

Some notes, there is also possibility for "you are completely on your own" test version later today..

Currently supported UAE devices:

- Directory harddrives.
- uaehf.device (hardfiles). HD_SCSICMD is NOT supported yet.

Supported but not tested:

- uae.resource
- Some "uaelib" functions

Not yet supported (lots more work needed):

- uaegfx
- bsdsocket.library
- uaenative.library
- clipboard sharing
- uaescsi.device
- uaenet.device
- virtual mouse driver
- on the fly directory harddrive changes.

And everything else that was not mentioned.

Notes:

Host<>Amiga communication system is currently busy waiting, both PC and Amiga sides. Until it gets replaced with proper waits/interrupts (very complex task) at least triple core CPU is recommended.. (one for main thread, one for PPC, one for trap thread). I don't know if there is any difference but it is not my problem as usual

Communication is also slower than normal host<>Amiga (which is practically instant) because every read or write that accesses Amiga memory needs to be done in Amiga side (due to non 1:1 logical/physical mapping). Lots of easy improvents to do here but optimizations come later

As usual, stable and working implementation is the most important and first requirement.
Any non-trivial optimizations will come (much) later.

Commento modificato il 17/01/2016 alle ore 12:22:51

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Commento 127
carlo 17 Gennaio 2016    19:25:51
Prima versione Alfa di WinUAE OS4UAE, al momento non ho capito bene cosa eliminare o aggiungere alla configurazionie di WinUAE, se qualcuno vuole sperimentare e magari postare i risultati, allego la prima Alpha Release:

WinUAE 3.3.0 OS4UAE


Very alpha quality test version:


If you post about any problem: log and winuaelog.txt MUST BE included. Log illegal memory accesses in Misc panel must be checked.

Posts that are useless or annoying will disappear.

See my previous post for supported features.

Extra notes: shutting down emulation can crash if trap thread is still waiting. It is considered normal at this point.

Directory harddrive performance is not that good (dozens of context switches/dos packet). Make sure hardfile/directory harddrive boot priority is below CSPPC SCSI if booting from SCSI. Equal boot priorities = UAE device will boot.

Add "uaeboard=full+indirect" to config file to enable new trap system.

Commento modificato il 17/01/2016 alle ore 19:26:33

AfAOne

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Commento 128
carlo 21 Gennaio 2016    00:33:40
Update:

- Lots of internal updates. Performance is still not that good.
- uaegfx is now working!
- uaehf.device HD_SCSICMD should also work (Updated)

Simply copy uaegfx and uaegfx.info from OS3 WB to OS4 devs:monitors. Note that NOBLITTER tooltype may be currently faster due to slow traps.

WinUAE 3.3.0 OS4UAE


Do not forget "uaeboard=full+indirect" config file entry.

AfAOne

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Commento 129
carlo 31 Gennaio 2016    19:18:16
WinUAE 3.3.0 Beta 3 (31 Gennaio 2016)

WinUAE 3.3.0 Beta 3 (64Bit) (31 Gennaio 2016)

- Sulle info di WinUAE viene riportato Beta 2 ignoratelo

- When matching config file and on the fly connected game controllers, first check if both id and friendly name match and only if no match, check id only and finally name only. Some multi slot controller adapters have unique name for each port but all ports have same ID. (Was id and then name matching previously)
- Remembered input device selections are now forgotten when new config is loaded.
- On the fly unplugged devices are now properly remembered and re-inserted if on the fly reconnected.
- PC Bridge disk drives raw image support (extended adf, ipf and so on.) Standard DOS disks only, no copy protections or other tricks supported. Read-only, writing is not supported.
- JIT slider now only shows power of 2 cache size values and max is 16384. (Max was already changed in previous betas)
- Linked config files loaded unreliably (or never) due to uninitialized variable.
- Real storage device (harddisk, memory card etc..) failed to open the device if it didn't have device path, only drive letter.
- CDFS automount didn't mount CDs with empty label, dos does not like empty volume names, replace empty name with "NO_LABEL"
- BPLCON0 BYPASS bit emulated. AGA-only, bypasses palette selection, creates gray scale output. (Microcosm cheat mode effect)
- Added A1000 composite out monochrome output mode emulation when BPLCON0 COLOR bit is zeroed. Option in advanced chipset panel. Only emulated if no video port display devices enabled, monochrome emulation shares same code (and in real world it is also not possible, RGB video out is not affected by COLOR bit). Also added always-on monochrome
mode option to Display panel. (Uses HRM documented gray scale brightness = 30% red, 60% green and 10% blue)
- "Atari ST palette fix" added to Display panel, called "Dark palette fix". It is wrong to mention Atari ST in GUI There are few stupid Atari ST ports that use original palette (3 bits/component) = halved brightness in Amiga.
- UAE autoconfig board/boot ROM selection added to ROM panel. Do not touch unless you wan to run OS4 + UAE expansions. OS4 + UAE expansions: must be set to last option, "New UAE (128k, ROM, Indirect)". (Quickly added to GUI, probably will change in future versions)

OS4 compatible UAE autoconfig board, boot ROM and communication interface.

OS4 UAE expansion thread is here, all OS4 related goes there :

Currently supported UAE devices:

- Directory harddrives.
- uaehf.device (UAE HD controller hardfiles)
- uaegfx RTG. (Copy OS3.x uaegfx and uaegfx.info to OS4.x Devs:Monitors)
- uaenet.device
- uae.resource
- uaelib ("uaelib_demux" trap)

Not yet supported (lots more work needed):

- bsdsocket.library (This is the most difficult)
- uaenative.library
- clipboard sharing
- uaescsi.device
- virtual mouse driver
- on the fly directory harddrive changes.

And everything else that was not mentioned.

Notes:

- Slower than normal host<>Amiga communication because every read or write that accesses Amiga memory needs to be done in Amiga side (due to non-1:1 logical/physical mapping). It will never be as fast as direct communication.
- Remember to set ROM panel UAE expansion type to "New UAE (128k, ROM, Indirect)".
- Directory harddrive (copied from HDF) OS4 installation will boot but it is not recommended, it is slower than HDF and there is mysterious issue that causes random read errors. (Missing font requester when booting is the
most common side-effect)
- Most UAE expansions have preliminary updates for indirect trap support and support required multiple major changes = many things can be strangely broken..

Development speed of OS4 compatible UAE expansion and priority of features mainly depends on donations.

Commento modificato il 31/01/2016 alle ore 20:17:34

AfAOne

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Commento 130
carlo 6 Febbraio 2016    19:19:04
WinUAE 3.3.0 32Bit Pubblica Beta 3 (06 Febbraio 2016)

Torna ad essere un EXE unico per entrambi gli OS (OS3-OS4), WinUAE denominato "OS4UAE" non c'è più

Winuae_OS4UAE.7z is gone, all alpha versions are winuae.7z only again

- clipboard sharing supported. (NOTE: rewrites clipboard.dat to winuae.exe directory each time Amiga to PC clipboard conversion happens, to catch randomly corrupt data, if clipboard copy crashes, include clipboard.dat)
- Magic mouse is supported. (automatic mouse release if mouse is in window edges)
- Many UAE expansions are now initialized after DOS, previously they were initialized really early, too early for OS4 support.
- uaenet.device (and others) filesystem dependency is gone.
- uaegfx randomly non-refreshed lines fixed. (When converting to host format, PPC thread can at the same time update new graphics)


Probabilmente molti utenti AMiGA non sanno che anche su AMiGA esisteva il Copia-Incolla attraverso dei tasti; bene la prima voce "già funzionale da tempo" permette per esempio di fare un Copia-Incolla da Firefox di Windows a NetSurf di AMiGA, oppure fare un Copia-Incolla tra Word, NotePad etc.. su una medesima applicazione AMiGA e viceversa.

Commento modificato il 07/02/2016 alle ore 02:20:10

AfAOne

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Commento 131
carlo 7 Febbraio 2016    19:31:14
WinUAE 3.3.0 Beta 4 (07 Febbraio 2016)

WinUAE 3.3.0 Beta 4 (64Bit) (07 Febbraio 2016)

- Default game ports config without default.uae (Mouse + keyboard layout A) was not set. (b3)
- On the fly input device change crash fix. (b3)
- Monochrome mode config file entry added.
- Atari ST dark palette fix moved to Brightness/Contrast/etc select menu and added alternate mode.
- UAE expansion resident structures are now injected to execbase ResList. Now less important expansions are initialized later. Previously all were initialized during diag init time. Now also uses normal RTF_AFTERDOS resident to start clipboard sharing instead of ugly hack.
- Simplified rawinput support, also removed rawinput checks, added when long time ago WINE didn't fully support rawinput.
- Added harddrive master write protection checkbox to Misc panel. WARNING: don't use it with hardfiles unless you know exactly what you are doing.
- UAE Boot ROM with PPC native OS message now asks to enable correct boot ROM mode.

OS4 UAE expansion updates: (Use this thread: http://eab.abime.net/showthread.php?t=81146 for this topic!)

- Clipboard sharing is now supported.
- Magic mouse is now supported.
- Virtual mouse driver is now supported.
- uaenative.library converted to new trap system but not tested.
- uaescsi.device initialization converted to new trap system, device will open now without crashing but any CD access commands will not work (and most likely will also crash strangely).

Still not supported:

- Directory filesystem on the fly insertion/removal, including CDFS CD swaps. Getting this to work will be extremely complex task. Not sure if it is worth the trouble. Unless I get lots of donations
- bsdsocket.library
- uaeahi (Probably not needed, PCI sound card emulation is better choice)

Commento modificato il 07/02/2016 alle ore 19:34:09

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Commento 132
carlo 10 Febbraio 2016    20:11:39
WinUAE 3.3.0 Beta 5 (10 Febbraio 2016)

WinUAE 3.3.0 Beta 5 (64Bit) (10 Febbraio 2016)

- Game Ports mouse and joystick was always reset to defaults (b4)
- Dark palette fix adjustment is now calculated before other adjustments (brightness, contrast, gamma)
- Dark palette fix third option added, pre-converted Atari ST palette increased to full range, 12-bit EEE becomes nearly full white, FCFCFC in 24-bit RGB space. (Not FFFFFF because palette would not be linear anymore)

OS4 UAE expansion updates: (Discussion thread here: http://eab.abime.net/showthread.php?t=81146 )

- Directory filesystem random errors fixed.
- Directory filesystem/CDFS CD on the fly insertion/removal supported! (It wasn't that difficult after all)
- uaescsi.device supported.

NOTE: Try not to change uaegfx resolution in OS4, it can cause mysterious crashes or side-effects. Fix coming later.

TODO: bsdsocket.library and fixing random hangs.

Commento modificato il 10/02/2016 alle ore 20:12:02

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Commento 133
linopiu 12 Febbraio 2016    19:57:11
Ciao a tutti volevo sapere se è possibile istallare amiga os 4.1 su mec power pc g4

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Commento 134
DanyPPC 12 Febbraio 2016    20:00:29
Citazione

Ciao a tutti volevo sapere se è possibile istallare amiga os 4.1 su mec power pc g4

Qui siamo OT. In ogni caso non è uscita una versione specifica di OS 4.1 per MAC G4, dovresti rivolgerti a MorphOS 3.9 e verificare la compatibilità con il tuo sistema

A1200T OS3.9 BB4 PPC 240/060/256MB/BVision/IndivisionAGA MK2cr/BMon Switch/HD 80GB/DVD-RW/Drive 1,76Mb/Honey Bee CD32 Pad

A1200 OS3.9 BB4 ACA030/42/128MB/CF8GB/PCMCIA 4GB/PSX Adapter

A1200 OS3.1.4 030/50/64MB/CF16GB/PCMCIA 4GB/PSX Adapter

A1200 OS 3.1 2MB

A600 OS2.0 2MB/Gotek/Sega Pad

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Commento 135
linopiu 12 Febbraio 2016    20:13:25
Girovagando sui siti dicono che è possibile istallare os4.1 ma solo su versione power pc, la versione morphos usa le stesse caratteristiche di os 4.1 oppure è un altro mondo

AfAOne

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Commento 136
carlo 12 Febbraio 2016    20:24:14
Questo è un topic dedicato a WinUAE Beta Series Development, cerchiamo di rispettare le regole !

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Commento 137
linopiu 12 Febbraio 2016    20:34:31
Credo di essere nella sessione giusta , discussioni relative a software amiga!
Scusa se ti ho offeso!

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Commento 138
DanyPPC 12 Febbraio 2016    20:39:38
Citazione

Credo di essere nella sessione giusta , discussioni relative a software amiga!
Scusa se ti ho offeso!


Qui nessuno si offende, stiamo solo cercando di spiegarti che questo TOPIC non ha niente a che fare con la tua domanda.
Apri gentilmente un altro TOPIC in questa sezione a altra di pertinenza.

Grazie per l'attenzione.

A1200T OS3.9 BB4 PPC 240/060/256MB/BVision/IndivisionAGA MK2cr/BMon Switch/HD 80GB/DVD-RW/Drive 1,76Mb/Honey Bee CD32 Pad

A1200 OS3.9 BB4 ACA030/42/128MB/CF8GB/PCMCIA 4GB/PSX Adapter

A1200 OS3.1.4 030/50/64MB/CF16GB/PCMCIA 4GB/PSX Adapter

A1200 OS 3.1 2MB

A600 OS2.0 2MB/Gotek/Sega Pad

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Commento 139
linopiu 12 Febbraio 2016    20:44:48
Scusate saluti.

AfAOne

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Commento 140
carlo 15 Febbraio 2016    12:07:33
WinUAE 3.3.0 Beta 6 (15 Febbraio 2016)

WinUAE 3.3.0 Beta 6 (64Bit) (15 Febbraio 2016)

- Fixed uaehf.device and input on the fly device change invalid free() calls.
- Game Ports panel autofire/joystick type setting was not remembered.
- Do not queue new uaenet.device uae_Signal() call if previous is still in queue.
- Do not call any host OS functions from uaegfx trap functions, trap function can run in different thread context which can cause strange side-effects. OS4.x uaegfx resolution changes should be safe again.
- Added shellexec custom input event/uae-configuration command that can execute Amiga-side commands or scripts. Uses SystemTagList() with NIL: Input and Output handles if KS2+, Execute() with NIL: Output if pre-KS2. Only works when UAE Boot ROM is active, dos.library has been initialized and AmigaOS is running normally.
- Display panel color component gamma value calculation fixed, any brightness or contrast modification was too dark.

Commento modificato il 15/02/2016 alle ore 12:13:03

Pagine: -1-2-3-4-5-6- [7] -8-9-10-11-12-13-

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