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06 Febbraio 2023 |
Postato da: amiwell79 |
VATestprogram v4.68 Beta |
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Software per testare l'hardware dei vostri amiga
http://aminet.net/package/util/misc/VATestprogram
Info
An Amiga TestProgram for all Amigas. Remove hardware from the parallelport
when doing tests on this port and real interrupt testing. Don`t use
Amitestkit or diagrom testplugs! Remove parallelport testplug when done
using the program.
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04 Febbraio 2023 |
Postato da: amiwell79 |
REDPILL v0.9.16 |
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Aggiornamento di questo software per amiga classic per creare giochi anche con supporto AGA
Info e Download Modificato il 04/02/2023 alle ore 12:17:29
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04 Febbraio 2023 |
Postato da: amiwell79 |
Bars&Pipes v1.3 |
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Aggiornamento di questo sequencer midi per MorphOS
Info e Download Modificato il 04/02/2023 alle ore 12:14:47
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02 Febbraio 2023 |
Postato da: amiwell79 |
Greaseweazle Tool v1.7 |
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Update dei tool da utilizzare con questa interfaccia da collegare al vostro mac/pc con un floppy drive per creare floppy per i vostri amiga
Info e Download
changes:
diskdefs: Fix atari.90 and zx.trdos.640
DCP image read support (obscure PC98 image format)
Fix discontinuity at index mark when writing perfect flux images
Emit a write-splice (WRSP) block when writing SCP images
read, convert: Fix off-by-one error when printing summary Modificato il 02/02/2023 alle ore 20:00:39
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31 Gennaio 2023 |
Postato da: amiwell79 |
REV'n'GE 142 Intervista con Seiya |
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Nuovo numero della fanzine curata da Seiya conosciuto in questo forum, fanzine in inglese e italiano e completamente free
Info e Download
Intervista
Amiga-News (AN): Hello 'Seiya'. Thank you for taking the time and of course for your magazine. How did you come to publish this fanzine/magazine?
Seiya: I always liked writing game reviews, but I didn't know how to write them, I didn't even know what software to use. I originally wrote the reviews for a forum (text and pictures) with some videos I had made specifically for the Amiga. In 2012 or 2013 I was contacted by a group that did online reviews only in Italian with a professional layout system and I was enchanted. There was a team with a chief editor and other people writing reviews. Not quite what I was looking for, but better than nothing.
AN: What happened after that?
Seiya: After not being very happy with a second, similar attempt either, I decided to start my own fanzine: the first issue will be published in February 2014, and I will bring out three more issues in the same month. The goal was to publish at least four issues every month, 48 issues per year.
After the first month I realised that it was not feasible because there was no time to correct, check for errors and then review something interesting. The first issues were written in a hurry, without checking for mistakes, with a lot of hardware articles. And it was all about Amiga and PC because those were the systems I knew best, so I knew which games I wanted to try.
AN: How many issues per month were there then?
Seiya: There was a problem with the name, because it was REVenGE! and, as written, had a meaning that hardly suited a retro games publication.
The name casually suggested to me "Retro Emulation Video and Game", but the "and" was not in the name because it was spelled "en". Then I had the idea to say that "en" is the Italian pronunciation of "and". A group of users on an Italian hardware and retro gaming forum suggested I call it REV'n'GE! because "Retro Emulation Video &Game" was more credible, and so REV'n'GE! was born, as it is today.
From this issue 17 onwards, the magazine/fanzine changed its mentality and finally became what it should have been since its first issue, and issue after issue I try to improve it both in text and in spelling and grammar mistakes.
AN: Why also in English?
Seiya: The fanzine/magazine is read more abroad than in Italy and although it was translated into English by Google and manually corrected by me, it was and is very understandable and therefore very popular in the countries where the language is not English.
AN: And what is the situation today?
Seiya: Today, one issue is published per month, on the 25th of each month, including summer and Christmas. Each issue is written in the previous month in order to be able to write both the Italian and English editions.
AN: How do you choose the games you present?
Seiya: The games I review are actually chosen quite randomly. Sometimes I look at screenshots, other times when reading the forums I see that some users have problems with a game or are talking about it for various reasons and I decide to review it.
As the name of the fanzine has de facto become "Retro Emulator Vision and Game", the various systems are all emulated and I try to review games whose emulation is closest to the original hardware.
For the Amiga, for example, I choose games for the Amiga 500, which the emulator emulates perfectly, or in any case the basic A1200, which can be emulated well. For Atari ST games, those that run well on the basic model. For DOS games, I usually use PCeM, which emulates their chosen hardware well, and I also choose titles that run on an 8086 between 4 and 10 Mhz. 8-bit computers are emulated just as well as the current systems and so the reviews are comparable even on real hardware.
AN: How exactly is an issue created?
Seiya: I do one test a day and in total it takes about 15 days. Then I create the videos, put them online and copy the links to the videos into the fanzine. Then I read through everything again to prepare the translation into English. I read the Italian version and the English translation again to make the last corrections. Then about 18 days have passed. I usually start on the 5th of each month and try to finish around the 23rd or 24th of each month.
AN: When do you take time for the tests and reviews?
Seiya: I write the fanzine in the morning, and spend about an hour or two on the reviews. Sometimes the emulator doesn't work or the game doesn't start. Then I have to look for another game. I look for information if I don't have the manuals or discover something on the net that gives me the idea to write something. Then I play on one computer in real time and write reviews on another computer at the same time. Modificato il 31/01/2023 alle ore 02:03:37
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29 Gennaio 2023 |
Postato da: amiwell79 |
Lite XL v2.1.1.r1 |
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Aggiornamento di questo editor avanzato nato su Linux (OS4/MorpOS)
Info e Download Modificato il 29/01/2023 alle ore 20:04:10
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29 Gennaio 2023 |
Postato da: VagaPPC |
Analisi comparativa e risultati di Lightwave 5 |
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Ciao
George Sokianos ha pubblicato dei test comparativi sulla velocità del RayTracing di Lightwave, puramente 68k.
Sono consultabili sul suo blog |
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26 Gennaio 2023 |
Postato da: amiwell79 |
JFDuke3D v1.3 |
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Engine per far funzionare Duke Nukem 3D su amiga classic
http://aminet.net/package/game/shoot/jfduke3d
Requirements:
- 68060 processor with FPU
- Kickstart 3.0
- AGA chipset or RTG card
- 16 MB Fast RAM
- 45 MB disk space (+ more for the audio tracks) Modificato il 26/01/2023 alle ore 23:03:53
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